It's played similar to blackjack, but with a side deck to modify the total value and the top is 20. Compounding this is that he's ridiculously fast and is usually (but not always) Immune to Flinching, making him a boss who can take you out in a matter of seconds! At least one guy will stalk you no matter how much you try to distance yourself and when they do, it attracts attention from the other AI players, thus you get caught in the "brawl". Big ass ebony wife cheats. If you try to turtle up in your base, the AI will simply sit just out of sight outside the entrance, slowly amassing all the forces it can.
AI archers have both X-ray vision and sniper scopes. The chance of a crushing blow happening increases as the difference between the mob's level is higher, up to the point where every hit against you is a crushing blow (aside from critical hits, which are still 2x normal damage). Getting sent offstage will ensure the wielder dies if the effect doesn't wear off fast enough to allow recovery moves. And this is a milder case; it's not uncommon to make the adjacent blanks each the legal maximum of 6 times more likely than the jackpot space. ) The top two cars in any race would drive perfectly and always managed to avoid crashing into traffic, even clipping through traffic that was going to wreck them if the player couldn't see it. After defeating this first Stalfos, the pit gets sealed off, and you can fight the other two Stalfos normally. It is especially frustrating when fighting bosses, because they can immediately use high-level elements without generating a single normal attack, and they can use any of their elements, even the unique special-attacks, as many times as they want.
The Chocobo spinoff title Fables: Chocobo Tales has the minigames. The only way possible to achieve victory was to force other racers into the oncoming cars. In Destiny, when lining up your sights on an enemy (usually through a sniper rifle but applies to other guns as well) the enemy will seem to magically know where you are and start moving to make your shot harder even if you haven't fired off a single round, yet. One AI enemy with a semi automatic sniper rifle can kill multiple players spread out over an area in less than a second the instant it has line of sight to all of them. However, instead of pulling from a deck, everyone has seven cards and the computer, even on the easiest mode, knows who has all of the 5 cards, 6 cards and "S" cards. If you hear a high-pitched squeal and see the yellow car slingshot ahead of the pack, you'd better take it out quickly or forget about a first-place finish. You don't even get to use this order in the DLC campaign where you play as Selvaria. You can have the same bike as him, and he still manages to get ahead of you so he can spam his oilcans.
Whether the cadet chooses to help or not, the cadet must be defeated and the computer will happily break the laws of physics, probability or reality to ensure a Humiliation Conga-worthy win. The player can stop an attack and change directions as well, but must engage in a block to do so, which forces a small but noticeable delay no matter how fast the player is. In the PSP remake of Final Fantasy Tactics, the Onion Knight job is marked by being able to use any piece of equipment, being unable to use abilities, yet having extremely high stats when mastered. Glevig and Molten Sal are clearly both using the same character model taken from Yagdra in the Heart of the Swarm campaign, and both have similar attacks. Changing the size and shape of the box that the player moves around in to dodge attacks. Well, more the reason for that because you most probably got cheated.
This game exhibits extreme Rubber-Band A. Naturally, this doesn't apply to your own interception fire, and your units will politely stop firing the instant an enemy unit gets ready to aim. They get to use physical skills for free. For example, it takes an enemy vehicle approximately 3 rough hits with the hood-mounted shotgun to completely annihilate the player (the same number it takes a player to destroy another player in Multiplayer mode), but it takes the player 5 precise hits to a single side of an AI car at minimum to take them down. Players can get that skill up to Level 10. While Link could theoretically do the same if he actually had the Hover Boots at that point, their power would only be momentarily, while the Stalfos can do so indefinitely. The opponent AI is damn near PERFECT. Ragna isn't much better. THAT'S A BIG FUCKING CHECK!!!
For AI, their weapons will just phase through the wall. You yourself cannot unlock these parts until you have already beaten the primary story and moved into grand battle mode. The computer can decide arbitrarily if this applies to it or not; occasonally for Cervantes, hardly ever for Souledge. They also brought up in their Mario Party 2 LP that the computer player is able to 'button-mash' buttons not only faster than a normal human, but faster even than an N64 controller is capable of registering. I have the app, I'm in the car. And if they're more than 7 seconds ahead of you, might as well restart the race. With one hit, it can take down almost HALF of your health, whereas if you hit THEM, it's like hitting a brick wall with an inflatable hammer.
However, as the major gimmick of his boss fight, the game recognizes just how unstoppable Alternis would be if he simply braved four times and used, getting a Total Party Kill unless the player took a lot of extra steps to reduce the damage. Invoked in Card City Nights where the final boss sneaks an illegal deck into the game by playing a friendly game with the Card King before hand. Later in the series, enemies will lob grenades that always land at the player's feet. Lords respawn automatically with a full party of their kingdom's units with a mix of tiers and types (infantry/cavalry/missile). Almost every time a contestant struggled between two answers, then used the 50:50 only for it to leave them with (or worse, eliminate) the two answers they were struggling between. The cheating AI seems to be exclusive to Career mode. Note: when adding examples here, please make sure whatever you're planning to claim is actually true, meaning you have hard data saying there is cheating going on, not just some vague feeling that you always hurt yourself in confusion and the AI never does. In Lords of Magic each faction has a legendary creature that can only be summoned once per game, (except Water's which can be produced freely). Double-track lines can only have 45° curves; 90° curves are always single track, and you can't build tighter curves. Some of them also increase the AI's luck when rolling and getting Chance Cards. This is why some arcades will have one of those "stop the light" games with a four-digit progressive jackpot that hasn't been hit in over 1, 000 games in spite of skilled players who can hit the jackpot at least once every 10 attempts on the same game at other arcades. If you get good enough, they start throwing them at you. In The Legend of Heroes: Trails of Cold Steel IV, Ishmelga the True Final Boss is arguably the first boss of the entire Trails Series to outright cheat by having his two flunkies cast buffs and reflects on the main body despite it being the players turn including invoking a Brave Order that doesn't even cost a player turn.
And while A. cars will always be positioned according to their respective PIs, you are almost always positioned behind A. cars if their PI is only a few points lower than yours. Double tapping Geth Rocket Troopers and Geth Hunters with unlimited cloak. Inverted, however, on the two easiest difficulties: the human gets the handicap instead. However, the machine is legally allowed to skip up to 4 symbols after each button press before stopping the reel; this is most frequently done to make the third reel skip past a winning combination. The only minor unfairness is that the NPCs have cards you flat out cannot buy; you have to beat them for their best card.
This is on top of it always knowing exactly where your base, and any extensions, are without needing to scout for them and to know where stealth units are in order to target them with radar scans and the like. The "Great Power" penalty is a modifier that applies as your territory grows and gives a minus to diplomacy with all other factions on the map (going from a mere -5 if you only hold a couple of towns to a steep -30 or even -60 if you really expands a lot) to prevent the player from snowballing too much, that can (and will) push more neutral factions to dislike and eventually declare war on you. XIII: The final boss will continue shooting even whilst reloading.
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