Only for half-orc champions. What they offer in this book is similar, but it isn't limited to humans anymore. Most are number puzzles or ciphers, but there are a few situational puzzles that might be solved through the creative application of spells or abilities rather than the obvious solution.
DMG: Cloak of Protection is lower rarity and has the same effect. Of Wondrous Power presents a convenient solution to that problem, offering. Strength-based Fighters are the simplest, but Dexterity builds can be very appealing, and your subclass might introduce a need for mental ability scores like Intelligence or Charisma. Booming Blade will be your go-to cantrip option, and Elemental Adept doesn't apply. The 3rd Level ability Primeval Awareness and the 10th Level ability Hide in Plain Sight have been replaced by a series of once a day spells and the ability to turn invisible as a bonus action a number of times equal to your proficiency bonus respectively. Free starting armor for light armor users. If you don't have other ways to use your Bonus Action, this can be a great option for sword-and-board builds. DMG: +3 AC, no attunement. Tashas cauldron of everything battle master locations. Grappler is normally a pretty bad feat (you can gain a similar benefit by simply shoving a creature you're grappling prone), but it kind of works on a character who would probably wrestle someone to the ground. Who plan to frequently use magical darkness or other options to obscure.
Like with other retraining mechanics, players still can't have more options at the same time than they could get if they didn't retrain, so players will be more satisfied with their character but won't actually be any stronger than they could be. The Warrior gets to soak up damage and attack more times per turn. We will assume the point buy abilities for Strength-based melee suggested above, but we'll switch Wisdom and Charisma so we can be better at Intimidation. The other two things that were introduced in Tasha's Guide added options for the Fighting Style class feature, and the Maneuver feature for Battle Master. 10 Dungeon Master Take-Aways from Tasha’s Cauldron of Everything – Halfling Hobbies & Trinkets. Useful very frequently. Having out of combat options is good because usually you have 2-3 in combat maneuvers you actually use then you keep getting more and have no use for them. Vision I would skip this. The Ranger needs special attention in the book of new class features specifically because the changes are not ability augments or additions, but full replacements. Proficiency with a set of Artisan's Tools won't have a significant effect on the game. An herbalism kit is helpful for making potions of healing and for handling interesting herbs.
If you want your fighter to function as more of a socialite or thinker, this is the build. Tashas cauldron of everything battle master build. If you need an AC boost, go for Fighting Style (Defense). Pick up Defense instead to compensate for lack of a shield. The Hill Dwarf works fine as a fighter, but without the Mountain Dwarf's Strength increase the Hill Dwarf feels like a step down in effectiveness offensively. PHB: Note that this works while using a shield.
Take the martial adept feat and you gain two more maneuvers and one more dice so you end up with 3 powers and two dice per short rest. They even have rules for customizing weapons and skill proficiencies that come with races like Elves and Dwarves. Samurai: Capable and resilient, the Samurai is hard to capable of sudden bursts of incredible prowess and adds some proficiencies to aid them in social situations. Beyond your ability scores, access to Darkvision, Flight, and innate spellcasting can all be very helpful. Overall, there's a lot of good suggestions here. Tasha's Cauldron of Everything: Fighter Changes and New Subclasses. Rage is tempting, but without investing a huge number of levels you can't expect more than 2 or 3 rages per day. The actual magic stuff is amusing, but probably not important. Resistances like this are common as you gain levels, and the Moon-Touched Sword is an inexpensive way to overcome them until a better weapon comes along. A finesse-based Fighter might be able to make good use of this.
PHB: Perception helps if you plan to play a Face, but Criminal gets you access to more things which aren't normally available to Fighters. While many of the suggestions are good, I think others kind of work against the concepts. Tashas cauldron of everything battle master title. Fighting Style: Archery, Thrown Weapon Fighting, Two-weapon Fighting. Better against spellcasters! Three mounts in one! DMG: Proficiency Bonuses apply to a lot of things and a +1 bonus goes a long way.
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