The ceiling itself is quite simple, with white squares (each identical) occasionally having square lights on them, with some of these lights being off. You should also check out our Roblox guides, if this isn't the only Roblox game you play. It is a 6-digit code, and we explain how to get each digit. For the first puzzle, you need to find all the colored dice and count them. The entity here, known as the Skin Stealer, is completely deaf. Each time you stack a painting on the placeholder, your view will get a light shade of red and keep increasing. The goal of this area is to find two keys that can be used to access the exit of this lengthy level. How to beat level 7 in apeirophobia 2023. Jump across the gap using the stray planks. It's the first puzzle level the player encounters in the game. Follow your instincts to ascend a few stories, but be careful! It's not incredibly difficult, but keep in mind that you can only hold one painting at a time, and if you accidentally glitch it out — like I did — the frames won't take any of the paintings and you'll be forced to reboot.
If you've placed the paintings in the correct order, the room will light up red and the exit will open. I never would have guessed that, in a game with levels like "avoid a creature who can see you from across the map, " the most frustrating level would be "first person platforming! " Jump across the box, then use the planks to make it across to solid ground. How to Beat Level 7 in Apeirophobia – Step by step guide, both in text and video, to complete Level 7 of the Roblox game of Polaroid Studios. How to beat level 7 in apeirophobia roblox. Unlike previous Levels, at the sixth Level, you need to immediately run forward. Some of the doors are fake, so you'll have to try your key on each until one of them works, while dodging the entities. Head back to the reception table, and you can find a small room with a code lock past it, on the opposite end of the same hallway.
In the third room, you must interact with the computer to open a door to the next Level. Their priority order corresponds to their color number. If you're in the right place, you'll notice a plank ahead of you that, if you stand on it, you'll see a broken walkway. Each hue has its own number, which is listed below: Red – 1 Green – 2 Blue – 3 Grey – 4 Yellow – 5 Purple – 6 Orange – 7. If you can get a good start, you might be able to dodge the Titan Smilers. It sounds fun, maybe even exciting … until you realize you're defenseless against a horde of otherworldly entities.
As the player enters through the portal at the end of Level 6, they continue running and looks back. Once it passes you exit the locker and run straight into the hallway just beside it. For more on Apeirophobia, including a walkthrough for the first half of currently available levels, stick with Gamer Journalist! SPRINT DOWN THIS HALLWAY. You'll notice another vent has opened, leading back into the library's main room. Navigate past the boxes strewn across the floor and take a left into a room with shelves. Take a right, and continue forward in the chair room until you see an exit to the left. Level 12 revolves around picking up three colored paintings in an area full of rooms in a maze-like structure and placing them on the image placeholder in your spawn location. The player then bashes through a door, and gets up from the ground, now in Level 7. Related: Apeirophobia Codes (August 2022). There are a few numbers and colors there. You must collect all the orbs that are in the room. When you get to Level 7, attempt to find a computer. You should be in the hallway that has options to go on both sides.
Follow this path to get to the exit: - Run straight until you have passed three large corridors. Input the color code and collect the crowbar inside the room. Interact with it, and type Y into the text box. If you're in the right place, you'll see a red light, followed by the exit. When you finish go back to the computer and you should be able to get your code.
Some of these thin planks can be tricky to climb. Roblox Apeirophobia is a very interesting title. At the start, when facing the branching hallway, take a right. Use that code to open the locked door. The player will need to go down the list, and begin forming a code. In case you don't have the luxury to spend your valuable time exploring or are hard stuck in a particular sequence for the newly released levels, read our in-depth level guide below. To find a way out, look for green and red lights. Here, follow the natural path and you should come across a red light.
If you die at any point in this level, regardless of how far you've come, you'll have to start all the way from when you opened the gate. Otherwise, it's pretty easy to get lost in the dark ambiance of the warehouse. You'll eventually find yourself navigating a vent system, which leads to a room with another locked door. I admit, this one was pure luck for me. One of these books holds two entire pages of code which are used unlock the next 4-digit code door. Through this new door, you'll find yourself in yet another vent system. Keep running straight ahead until you see an opening on the right and a locker. From where you spawn, take a right, then another right. Like with level 2, this is a pool-based level with no entities. For that you only have to locate the computer screen and in it you will be able to see the numbers and the colors. After collecting and stacking the three paintings and everything around you turned into a red shade. Use the ladder to escape. You should see a green light.
Your code will be 211236 in this situation. OK — take another breather. The player must repeat this process going down the list. Aim carefully, then jump forward so that you can climb the angled plank. Head straight until you reach a gap. All the paintings will be on the wall, and none will be on the ground or on any table. Keep running until you come across a green light. This can take some time depending on where the creature is.
This level can be quite tricky, thanks to the identical pathways making it easy to get lost. If you enter the proper code, you will be given a password for the next chamber. There will be balls of three colors only. You can find a shutter door on the left side of the spawn location, opening slowly.
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