Archer is often a long-range profession using a long-handled bow as a weapon. 9 seconds Cast Time, a 22 seconds Cooldown, and a 10-53 meters Range. Changed and moved to Occultism). Relentless - While under the effect of Deadeye or Steady Shooting, Mana Cost of all Archery skills is decreased by 10%. Decreases Cast Time -4% for all skills.
Effect Change: Footprints melt in 3 sec. Fixed an issue where a target of a Harpoon Launcher could be tripped 100% of the time. Steals 1 to 3 random buffs from an enemy and applies them to yourself. Secondary: Move Speed + Toughness. This skill has a reduced Global Cooldown. Dissonance - Weakens Target's combat effectiveness by inflicting Dissonance on them. Lingering Impact (2pt Passive). Skill Removed: Liberation. Whenever you block an attack, decrease received physical damage -30% for 3 sec. Archeage defense penetration vs crit damaged. Effect Removed: No longer consumes all Bloodthirst stacks to deal bonus damage. I mean, if you get caught by a darkrunner or something like that you are pretty dead any ways, and the spellsinger doesn't have many cast spells that worth the cast time reduction from the dagger. Radiant Noryettes Accessory. Knowledge 6 Posted April 13, 2022 Share Posted April 13, 2022 (edited) Everything about Blade Dancer (BD) 1. Effect Changed: Deals +30% bonus damage when used on targets within 8m.
Each time you cast Thwart, active Auramancy Cooldowns are decreased -10%. Personally I'm familiar with Hiram and haven't looked at synthesis choices on Erenor gear. Blade dancer Basic Skills 4. Deadly Duelist - This has two separate effects; it grants you +6% increase in Melee Critical Hit and allows you to Parry Ranged Attacks with both Dual Wield and Two-Handed Weapons. Ebonsong, the combination of Archery, Shadowplay, and Songcraft Skill Trees, is widely regarded as one of the deadliest Ranged/Archer DPS "Classes" in ArcheAge Unchained. Permanently increases your generated Aggro +150%. Previously 4 overlapping skewers. Archeage defense penetration vs crit damage. Increases the duration of Poison, Deadly Poison, and Bleeding effects you inflict +70%. Effect Changed: Cannot be used in conjunction with Fiend's Knell or Mist Banshee Wail. Unfortunately they don't really mention the new patterns it might have so it is up to the KR players to figure out what they do. Important Stats DEX, Attack Speed, Important Hit.
Combo Changed: Inflicts an additional -40% Slow on Slowed targets. Combo Removed: No longer has -100% reduced cast time during Spell Shield. Decreases Cast Time -6% per stack. This resulted on having a constant GCD regardless of the type of weapon you are equipped with. ○ Changed the Skillsets as below. Archeage defense penetration vs crit damages. Gain a stack of Exploitation for each enemy you inflict with Fear using Banshee's Wail or Insidious Whisper. Uptempo (Abyssal Passive). Change Summary: - After round 16, a Treasure Mole appears which needs to be killed in a limited time.
Grants affected enemies temporary Bracing Blast Immunity when the push effect ends. Augmented Witchcraft (2pt Passive). Combo added: Trips Stunned Targets for 2. Keeping this pre-charged is always a good idea. Effect Removed: No longer grants temporary Fear immunity. Impales enemies when they miss you with an attack. 4 Gears and Weapons for PvP 5. Cruel Binding (Abyssal Skill). Effect Added: Inflicts Discord on hit, decreasing affected enemies' Physical and Magic Defenses -15% for 5 sec. Effect Changed: Grants the Drop Back buff temporarily eliminating the cast time for Flamebolt, Antithesis, and Sunder Earth. Penetration percentage? ■ However, the maximum stacks of all Boss Infusions will remain unchanged, and we will keep making improvements on the insufficient Bag space issue due to consumables. Thanks to these, a Darkrunner can surprisingly easily chase down ranged classes or perform a calculated retreat if needed.
Previously Freezing targets. Fixed an appearance issue when moving forward while mounted on a Celestial Kitsu. Other pot I recommend, if your damage is too high and you're afraid of dying (lol) Spoiler This pot reduces the agro you create by dealing a lot of damage Spoiler Best pots for Tank BD: as a tank, its essential having an high amount of hp, thats why i decided to show some of them, and the vampirism pot if you think you don't have enough vampirism, can heal like 1k+ with Critical hits. The idea being that with resilience being so high, you need a LOT of crit damage to not be reduced to the crit floor--if you're gonna be at the floor anyway, might as well build penetration and rate so you crit often, for the same amount you'd crit at with a moderate amount of crit damage while penetrating their defenses and hopefully reducing them to 0. Tip: In PvP, always be ready to disengage from combat with one of your mobility skills if an enemy manages to break your Combo. Consumable Spoiler The best consumable in arena, having an high amount of hp is essential.
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