New coordinates: N 48 is N 48 42. Read the framed newspaper clipping on the wall left of the swing door. The questions changes for every new game started. End Run: Go left to hide in the stacked crates.
If you make her a rotten sandwich, it is a game over sequence. 3) Solve the books puzzle in Katie's cabinet. Sliding Card Panel Puzzle - Look in Holt's bag to read up on Poker hands. Isophase - a pattern utilized by some lighted buoys where the light is on and off for equal intervals. We give you as much detail as any walkthrough, but unlike ordinary walkthroughs or cheats, we show you just the hints you need, so your game is never spoiled. Feeding Frenzy: This is a timed sequence puzzle. When you kayak to Katie's, you'll notice that she's gone! The boat in the bottle was made by Benjamin Hawkins and Andy bought it from Hilda. Kayak over there to reach a hidden beach. Look at the book case and check out the Sea Monster book and learn more about Caddy. Go to Whale World and ask Andy. The container has flags on it. A female orca has shown up at the channel.
Cadborosaurus (Caddy) puzzle: Put the bones on Caddy's outline to form Caddies skeleton. The physical area Danger on Deception Island is played in is much larger than most games. Click on phone, click directory to find Casey's number and then click on dial. Turn left to a big rock and see a Dungeness crab. Andy is a nice enough person, and he wants to buy Katie's whale watching operation. The clamming directions are: Look for little holes in the sand. There's also a funny sign down here-- keep your eye out. Go forward and up the crates.
HS: Let's go talk to HS (Holt Scotto) at the Hot Kettle Cafe. Nancy types in all the letters. He wants to know what kind of wood it is. So that is the message Hilda wants in Morse code at the lighthouse - Nancy's telephone number. The notebook contains all the underground ways Hilda and her husband found. Try to enter the trap door. You can collect crabs, clams, and rocks from the sand outside the lighthouse, though. Turn right at the crossroads. Start placing the pipes to the pipe at the bottom of the cabinet. The culprit is then revealed. Check under DI Portal, search, Nautical Definitions and nuns. Jenna makes delicious food, and she dislikes Katie Firestone The final location of the game is the lighthouse area. The second letter is a story which makes no sense.
Use the anagram buster. The box near the two chairs now should show a royal flush in clubs. Use a stone on the bottle. A panel is right of the far window, and it is spades: A K J 10 Q. Climb down the trap door. Click on a tile to flip it, then click on another tile to flip it. Repeat until you have 4 clams. Examine the table of the other booth in the back area to unlock it. Numbering the parts 1-13, the order to place them is: 11-8-5-1-12-13-9-10-6-2-3-7-4. Push the second flag on the second row. Examine the necklace. Hilda's Gifts Puzzle: Now that we have seen all of Hilda's gifts, it is time to solve this puzzle. The upper/left and bottom/right ones are red, while the others are white.
Jenna runs the Hot Kettle Cafe. Use the phone and call George and Bess. Look in the microscope to see what the piece of wood looks like. Whale World has Andy Jason inside. Examine the light signal.
You cannot ask him, without having asked Holt first. Take the long trek to a metal door.