Now that she's gone, the offering to the kappa have halted. How about hunting down demons like Buffy? The Hex is based around creating custom use magic moves and turning them into predictable rotes. Eldritch Location: The Strange Paths move allows the Changeling to travel quickly by moving through arcane dimensions.
We had created a nice setting using Avery Alder's The Quiet Year (Buried Without Ceremony) in an archipelago in a vast ocean; we four players had amphibian humanoids, uplifted cephalopods, artificial intelligences, and scheming geneticists. In addition the Keeper has the right to apply a Harm, Soft Move, Hard Move, Monster Move or a Penalty against you at his whim. If your luck ever bottoms out, you gain the "Doomed" tag and the Keeper has free reign to see to your character's demise. I should have been more aggressive in getting the group on the same page; the book recommends banning certain classes to give a campaign a certain feel. Those disclaimers in place, there is a ton of material to use, either for a quick night of play or to pull bits and pieces from to construct other mysteries. Monster of the Week / Characters. Although many groups will prefer the more open approach that Flexible Investigations provides to asking questions from successful Investigate a Mystery rolls, I prefer the structure and flavor the original version provides.
Illuminated (connected to a secret conspiracy). Since two players are using the alternative weird moves options from Tome of Mysteries, here they are: No LimitsWhen you push your physical body past its limits, roll +Weird: - On a 10 or more, your body obeys your will, to the limits of physical possibility (see below), for a moment. However, outside of that as a keeper, you get soft moves and hard moves. Expy: Of Fox Mulder from The X-Files and The Lone Gunmen. Hunters start with 7 points of luck. The GumshoeThe private investigator. You could use "Gear" entries to represent rotes/spells. Mystery adventure collection. Review: Monster of the Week –. Coming from a Dungeons and Dragons background this felt strange and I didn't do it, which was a mistake. I try to keep my ear tuned to power creep because in this setting the PCs should feel very human, but so far we have not had any problems. The Mundane: just a normal regular person, especially good at dealing with regular people you meet.
However, she runs the risk of using this magic recklessly, which could have an impact on the story. Glamour Failure: Changelings can push their glamour to manipulate people, but doing so always causes the glamour to fail later. This means the investigate a mystery needs to be clarified a bit. Monster of the week basic movers and packers. Agent Mulder: Like the Flake, the Searcher represents characters with a firm belief (and interest) in the supernatural. Of course, this depends on the roll, per usual. I feel like there is so much room for creativity with this character. We actually pondered over "what can hurt it", and I said that since it was cutting all of the victims it must need blood. As a keeper, you don't necessarily get moves like the hunter. Dark and Troubled Past: "Dark Past" lets the Expert draw on their past experiences to fight the current threat, but a bad roll means they were personally complicit in causing the present threat.
I think it's my own flaw, not the game's, because I have also had trouble getting into a number of games that include faction-level play, like Downfall, Flotsam, Dialect, or Dream Askew. Alternate Weird Move (+Weird), some characters for which Use Magic might seem less appropriate can choose an Alternate Weird Move to use instead. The Engineer: They actually have a special Sharp move to rapidly fix (or break) complicated equipment. Legacy: Life Among the Ruins (UFO Press/Modiphius) is in its second edition; its focus is communities rebuilding after civilization-smashing disaster. The move that lets them fight using their Sharp rating is even called "Two-Fisted Science"! The Curse-Speech is an attention grabber, utilizing a migrating evil language as one of the plot hooks. Monster of the week moves sheet. The game is easy to run and has, in my opinion, easy character creation. The good kind of weird, that is. Story-Driven Invulnerability: If they die before their destiny is fulfilled, they come back to life at the cost of a luck point. Ridiculously Human Robots: Can be a robot, which will not affect their traits in any other way. Its production values are really high.
The hunter's screwed something up badly, so do whatever you need to. It enables them to inflict legitimate damage with unarmed attacks, something other playbooks can only accomplish with specific moves. Take a look at the shared moves in the hunter reference sheet--they don't have any miss (6-) stipulations listed.
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